Awkward controls. I would prefer moving with the classic arrow keys or the usual "A and D". Presentation isn't that bad.
This got potential to be a really addicting game.
Awkward controls. I would prefer moving with the classic arrow keys or the usual "A and D". Presentation isn't that bad.
This got potential to be a really addicting game.
I considered [A] and [D] as controls but having to traverse the columns one by one is too slow once the bpm reaches above ~110. I also implemented [1][2][3][4][SPACE] though never documented them. I will add [A][S][D][F][SPACE] in later.
Thanks for the feedback.
Uh, no. Avoid doing skits like this, while it's impressive to see a game like his but avoid uploading unfinished stuff to the portal.
If you really wanted feedback, goto the Game Dev forums.
Don't upload your test builds here. Goto the Game Dev forums for that.
Looks incomplete. It doesn't look very impressive.
A pretty fun game with Game Boy-ish inspired graphics! The inspiration from X-Gen's Motherload shows.
While I wish the frame rate could be better (I'm assuming it's due to my own hardware), it plays beautifully as what a retro game should be. My only gripe that it seems to be such a endless grind trying to build up cash just for fuel refills to reduce it to zero.
Regardless of that, medal support would really be great for the game here.
The deeper you dig the more valuable the minerals you mine are but the riskier it is. Try finding a few Crystal type minerals and coming back up, you'll find that your delving becomes very profitable.
A simple but quirky game!
Shame you can't stomp on the bunny-things.
Well then it wouldn't be a challenge would it. ;) Thank ya!
Awkward controls, basic design.
I dunno how I feel about "releasing" the button to shoot. That's not how guns work..
Golden
Age 28, Male
Artist, probably
Root Town
Joined on 7/27/13